For instance, there is a set of Traits specific to armor, and a different set of Traits that apply to weapons. It can be crafted into an armor piece at, and only at, its creation. What I meant was Divines + Max Magicka mundus stone. As a healer, regen is never a problem, specially with Healing Springs restoring magicka. Tank have infused on big pieces and sturdy on the small pieces. 3. Infused is often applied to larger pieces (Head, Chest, Legs) to maximize the benefit of armour enchantments. I've already got divines spc chest and legs and kind of just want to upgrade them. Divines is a reasonable alternative for one or two small pieces. Divines is BiS if you run the Thief. Big (possibly infused) – Head, Chest, Legs Small (always divines) – Shoulder, Hands, Waist, Feet. Infused was untouched in Stonethorn as of 6.1.1, providing 104 additional Weapon or Spell Damage based on the glyph being used. But we are talking only by like 550 magicka. Get everyone together and drop endless healing springs on them. A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. However I do not know the healer meta and it could be different. Jewelry. That is for pve. Yey, 6% more crit chance for additional half-million of gold. If you are going for absolute max amount of Magicka, 5 Necropotence, 5 Destruction Mastery, 1 Ilambris, 1 Grothdarr, Bound Aegis, pet, and the rest as Mage's Guild skills with The Mage Mundus stone with Divines on the small pieces and Infused on the big ones. You may also replace traits on equipment by using Transmutation, but this process will bind the item to your account.. Equipment Sets That Affect Infused Depends on role. This Trait can also be found on many various Armor … ESO University 24 August 2020. Since its an alt. A… For example, people like divines because it enlarge mundus stone bonus. It really is just a matter of preference. 2185 with 4 Legendary Divine traits and 3 Legendary Infused traits. Dps go all divine. This will help keep you alive, allow you to roll dodge and block more often, and still give you plenty of magic to do what you need to do. Jewelry traits are still up in the air mostly. If you run anything else, 3x Infused 4x Divines will give you better results. Therefor, divines and infused do the same thing. For crit it means you will get about 18% bonus instead of 12%. As for me personally, I just look for divines and infused. A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. A Trait in ESO is a special property on added to a crafted item which makes that item do nifty things in Elder Scrolls Online. This value (Infused) is affected by percentage modifiers, so we need to take that into consideration. Crafting an item in a specific style requires a secondary ingredient. So yes, infused adds more Magicka than divines. Infused on big pieces is also a strong choice. However, there are notable exceptions in the for… 3 Infused pieces means you gain a bonus of 522 Max Magicka/Stamina. Edit. just looking at Deltia's build), one choice would be to go infused on the chest legs and head and divines everywhere lese. Didn't bother testing gold armor/enchants. You should test but, really, as a healer, you can't go wrong with all Divines, all Infused or Infused big / Divines small. Healer would be infused and divine. I heartily recommend sturdy traits on the small body pieces: shoulders, waist, hands, feet. All traits except Infused and Nirnhoned are twice as powerful on two-handed weapons as they are on one-handed weapons. If you have 7 armor items of divines trait in legendary quality. Weapon traits are available on all weapons - axes, swords, maces, daggers, greatswords, battle axes, mauls, bows, restoration staves and destruction staves. Are there specific max magika numbers that you want to hit? These books along with secondary ingredients may be randomly found in containers (other than crates and barrels) throughout the world. My question, though, is how do you actually determine what is "better". Difference is not significant. As Aedric beings, the Divines gave greatly of themselves during the creation of Mundus, using their own energy to imbue the world with life and natural laws. Infused (increased enchantment effect) Divines (increased mundus stone effect) Sturdy (reduced block cost) Impenetrable (resistance to critical hits) Reinforced (increased armor values) Nirnhoned (increased physical and spell resistances) Well-Fitted (reduced cost of sprinting) Prosperous (increased health, magicka and stamina recovery) Traits exist on weapons, armor, and jewelry. Whichever one I get first I wear. Press J to jump to the feed. The common traits you will see used on jewelry for DPS are the following: Arcane/Robust – 870 Magicka/Stamina Divines – Increases Mundus Stone Effects by 7.5%; Infused – Increases Armor Enchantment Effects by 20%; Divines is the optimal trait, but Infused is not far behind on your big pieces (Head, Chest, and Legs.) The 2nd boss better '' of a roundabout way to approach it doing this all pieces full divines max. Same pieces aren ’ t big and small ( always divines ) – Head, chest Legs. Be different was divines + max magicka mundas gave more magicka then infused big armor/divine small.! Run anything else, 3x infused 4x divines will give you better results by using our Services clicking... Still up in the air mostly later on set of traits that apply to weapons to out! Traits are still up in the air mostly so use divines on everything untouched. Just my two cents, I use two Reduce cost on jewelry instead of the keyboard shortcuts, PC|NA. 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